Life Hero

Developed at Rupture

Android/IOS Game

I was responsible for the core gameplay programming and game architecture in Unreal Engine, building the systems that support the complete game loop. My work included card, hand and deck management, drag-and-drop interaction, card selection and validation, scenario and puzzle logic, turn and game-state management, gameplay UI functionality, backend systems, asset integration, debugging and gameplay polish. I focused on turning the provided artwork and UI into a fully functional, responsive and polished gameplay experience.

Life Hero

2025

Android/IOS Game

VOJIN ŽIVKOVIĆ

Explore the process and final renders.

Rupture-Spec Ads

Rupture-Spec Ads

Production

Production

Difyrent-I WISH I NEVER EXISTED (Movie)

Difyrent-I WISH I NEVER EXISTED (Movie)

Production

Production

Go- Experience Fibre Island video

Go- Experience Fibre Island video

Production

Production

Rob Chapman-Somniphobia Music video

Rob Chapman-Somniphobia Music video

Production

Production