Responsible for building and delivering the 3D environments used in Somniphobia, a cinematic music video featuring dark, surreal visuals. My work covered the Unreal Engine environment production process, including scene creation, environment design, lighting, optimization, and preparation for real-time virtual production. I also worked directly on-set during filming, operating and managing the Unreal Engine environments, troubleshooting technical issues, and making live adjustments to support the shoot and achieve the desired visual results.
Rob Chapman-Somniphobia Music video
2024
Production