This stylized character created for O.O.P.S is part of the in game H.A.M (Hazardous Area Maintenance) company, designed specifically for real-time gameplay in Unreal Engine. The character was built with a modular structure, separating the head, body and limbs to support gameplay mechanics such as detachable body parts, physics interactions and character customization. The asset uses optimized geometry, clean UVs and PBR materials, with hand-authored surface wear, stitching and fabric details to maintain the stylized aesthetic while still reacting convincingly to lighting. Particular attention was given to keeping the silhouette simple and readable while ensuring the model remained efficient and flexible for gameplay use. Technical focus: Unreal Engine · Modular character setup · Real-time optimization · PBR texturing · UV mapping · Material setup · Physics-ready components · Stylized character modeling